What is eSports "Coming Soon Page" Launched!
Check it out!
Preliminary Survey Responses
Demographics
Sex
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Martial Status | |||||||||||||||||||||
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Location | |||||||||||||||||||||||||||||||||
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Highest level of education | |||||||||||||||||||||||||||||||||
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How often do you use the Internet? | |||||||||||||||||
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Gaming Background
Are you a gamer? | |||||||||||||||||||||||||
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Do you check any gaming websites? | |||||||||||||||||||||||||
People may select more than one checkbox, so percentages may add up to more than 100%. |
E-Sports
Do you know what e-sports is? | |||||||||||||
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How often do you do the following... - Watch tournament coverage from a LAN? | |||||||||||||||||||||
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How often do you do the following... - Watch live e-sports outside of LAN coverage? | |||||||||||||||||||||
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How often do you do the following... - Watch a pro players live stream? | |||||||||||||||||||||
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How often do you do the following... - Read news about e-sports | |||||||||||||||||||||
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How often do you do the following... - Comment or use discussion forums about e-sports? | |||||||||||||||||||||
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How often do you do the following... - Talk about or watch e-sports with "offline" friends? | |||||||||||||||||||||
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How relevant do you consider the e-sports industry? | |||||||||||||||||||||||||
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What are some sort of questions you'd like answered? | |||||||||||||||||||||||||
People may select more than one checkbox, so percentages may add up to more than 100%. |
Website Features
Site Features - A 5-minute tour that gives a brief overview of the entire industry | |||||||||||||||||||||
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Site Features - A collection of videos that highlights key, memorable moments within the industry | |||||||||||||||||||||
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Site Features - Short essays written by e-sports figures that answer what e-sports is and why it matters | |||||||||||||||||||||
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Site Features - Photo galleries and photoblogs that show what it's like to be at e-sports events | |||||||||||||||||||||
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Site Features - Links to e-sports resources such as news sites, broadcasters, communities, and more. | |||||||||||||||||||||
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Site Features - A summary of the important games, leagues, and communites that make up the e-sports community | |||||||||||||||||||||
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Site Features - A brief, one-sentence answer to the question of "what is e-sports?" | |||||||||||||||||||||
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What, in your mind, is most important? | |||||||||||||||||
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That's it! I'm still getting responses daily, but there's been a noticable drop-off. I'm going to re-focus my efforts to get people to fill out the survey. IF you're interested in participating or viewing the survey, you can view the survey here.
Fun fact: My 5th grade teacher filled out a survey. Unexpected, to say the least!
PREVIEW: Website Launch
Preview of the "coming soon" version of the WHAT IS ESPORTS website |
Current schedule:
1. Launch "coming soon" website, gather support & feedback (tomorrow)
2. Launch beta of "final" website, start creating content (one week from today)
3. Launch "public beta" of website, with basic content and framework in place (2-3 weeks)
The survey has been online for the past few days, check it out here. This will help determine what questions our audience has, what they are curious about, and the best way to communicate this information to them.
And now for something completely different: being a professional
Professional Image
I have a fairly established brand under the alias "Mattc0m." I choose to even use this alias on my business card or other places where a brand logo may appear. For professional reasons, however, I've left the alias "Mattc0m" absent from my resume.
- Personal website: www.mattc0m.com (currently re-designing, but is a big step up from the previous site)
- Resume: PDF Download (designed / finalized this weekend)
- MyCeeVee: Online (online resume)
- Twitter: twitter.com/mattc0m (new background / theme)
- Business Card: Coming Soon
This week I focused on some contacting previous partners, discussing the idea, and discussing it with them. Things were largely discussion-based at this point, but support is slowly getting garnered.
The big progress was the creation of a survey I intend to send out to fellow gamers, peers from school, to my Facebook and Twitter friends, e-mail to family, and more. My goal is to get over 100 responses. I'm hoping for 200 responses total.
However, the challenge is not in sending out a survey, but the creation of one. Originally, I thought creating a survey would be easy and the challenge would lie in getting responses. However, in order to get the results I'm looking for, I have to be very careful in how I construct the questions, setup demographics, and essentially find useful information in the process.
This type of information gathering is a completely new step for me, but I'm enjoying the challenge. I've done some research and reading into how to create a successful survey.
READING
- "Survey Design"
http://www.surveysystem.com/sdesign.htm - "Smart Survey Design" by Survey Monkey
http://s3.amazonaws.com/SurveyMonkeyFiles/SmartSurvey.pdf - "Creating Good Interview and Survey Questions"
http://owl.english.purdue.edu/owl/resource/559/06/
The Proposal: What is eSports?
I want to be frank, there's a problem with e-sports and it needs to be addressed. This is why I'm asking for your support, critique, and input into a new project that has already begun.
The problem is: there exists an entry barrier into the world of e-sports. Newcomers have a hard time understanding the scene, and looking in from outside the "world" of e-sports can be an ordeal. The competitive gaming scene is not a very well organized. And even though I hate to say it, we’re really self-centered. It’s hard for newcomers to get a grasp on what is going on.
This needs to end. We can provide a solution, a resource where newcomers can gather the basis of knowledge needed to really understand what e-sports is all about. I want to make eSports more approachable and entertaining for newcomers, but mainly I would like a destination to make it simply understandable. Give the basics, define the vocabulary, show off the games, have a few videos, and then link them to the “real world” for further exploration of the scene.
And instead of telling people about the appeal of e-sports, part of our goal is to show what makes e-sports appealing. By showcasing some of the best stories, events, videos, interviews, and more—we can paint a picture of what makes the eSports scene so interesting.
We hope that other e-sports sites integrate the content, as well. We're looking for contributors, partners, and essentially avenues to ensure this is a success. We would release all the content under Creative Commons, so it’d be free and open to all.
Hopefully you’ll join us on our journey to create a simple, effective resource for eSports newcomers.
Signed,
Matt "Mattc0m" Richards
In other news...
Project Milestones Reached
- Domain name registered
- Shared with with initial partners
- Sent out feelers to my existing network of e-sports industry figures
Looking Forward: Senior Capstone Objectives
Potential new logo for the project |
Objectives
- Web Design
A personal strength, this will allow me to communicate vast amounts of information in as clear and concise manner as possible.
- Web DevelopmentBy launching on a stable platform that allows for collaboration, updates, and expansion into the future, we'll remain a viable resource for years to come.
- Content Partnerships
By finding key eSports experts and advocates, we hope to create a universal and agreed-on introduction that is inclusive, comprehensive, and not opinionated. - Establishing Key Partners
We need to not only make a name for ourselves, but attach ourselves to the success of other popular eSports ventures. By offering a unique service (an easy to use, step-by-step resource for newcomers), we hope that the eSports community will eagerly accept our - New Media Marketing
From social media to low-cost advertising to guerrilla marketing, we'll employ multiple tactics to create a positive buzz and strong word-of-mouth for our launch.
This project will combine my past experience with Games Cast TV, Quake Live TV, and other esports ventures, and is a great new opportunity to focus on a content-driven website. A major focus will be our partnerships. We must partner with key figures in the industry, popular communities, and industry-leading websites in order to become the definitive resource as an introduction to eSports.
Why the change?
Originally, my plan was to finally launch the often-delayed Games Cast TV as a final product, create a formalized business plan, create a new marketing drive, and finally push the entire project out the door. However, there is a few problems with Games Cast TV.
First, I did a large amount of work for the WV Business Plan Competition, where the plan succeeded into the semifinalist round as a competitor for $10,000. However, I ran into a large amount of difficult when it came to defining what eSports was and why it mattered.
Second, the Games Cast TV development relies largely on the shoulder of my partner, Steve "GreasedScotsman" Huff. However, he's recently become a father, which means he's largely dedicated to actually being a good dad. And it's hardly fair to ask for a big time commitment when there is something far more important going on in his life.
Third, this change is something that fits very well into the original theme of my Capstone project, anyway. For my Capstone on Games Cast TV, I had a third (if not more) of my resources going into defining what eSports was, how big the industry was, and how it was growing. However, it failed to answer why eSports matters.
By changing my focus 100% onto the industry, I can still highlight my experiences with QLTV and GCTV, while really creating a new story about what eSports is, and in a way that's easily communicable. It's not just about defining eSports, but about how the scene is growing, changing, and become something culturally relevant in the US and around the world.
I, for one, am excited for the change and hopefully my director will agree with the new path this project has taken.
A Look Into Educational Gaming
Darfur is Dying
http://www.darfurisdying.com/
Target Age: 16-22 (High school)
1. How the scarcity of basic resources is incredibly common and essential to the survival of the people of Darfur.
2. That the people of Darfur all have individual stories, and many of them are depressing and incredibly sad. It tries to put a human face on the grand tragedy.
3. That help is possible and can be done in a variety of ways—sending a letter to a politician, donations, and more are all available to do through the game.
Critique: Overall, I felt the game to be lacking very much gameplay, challenge, or interest. Sure, it conveyed some basic information and stories, but there was very little interaction. There is no replay value nor any reason to go back to the game after its initial play through.
Climate Change
http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/
Target Age: 18-30 (Young Adults & Middle Aged)
1. That drastic policies and measures by the government is needed in order to combat global warming effectively.
2. There is no popular road or one way to combat global warming, and a combination of changes will need to take place—nearly all of them being unpopular (such as CO2 and gas taxes)
3. Even when you “win” the game, you may have destroyed your country’s wealth or popularity in the world. You must balance everything as best as possible, which seems downright impossible at times.
Critique: Sometimes, it felt like there was little feedback in terms of how much of resources you needed. Also, when the game was over, it informed me I destroyed my country’s economy and wealth. Which seems odd, since I had tons of extra money and there was no indication that I was destroying our wealth. Oh well, stopped global warming.
Third World Famer
http://www.3rdworldfarmer.com/
Target Age: 16-25
1. How massive, tragic events happen nearly every year, and it effects economies of third world nations every year. From famine to civil war to rebellions to death to disease, there’s always something taking its toll.
2. You must use extremely limited resources to turn your farm around and become successful. However, the ability to actually succeed and “win” the game is a nice change, rather than Darfur is Dying’s “you just survive” mechanic.
3. That simple necessities, such as food, medicine, education, and communications, takes years (if not more) to save for. Sometimes you have to make sacrifices in order to get these things.
Critique: Overall, I enjoyed this game. It made you think about the decisions you were making, and yet you felt a sense of progression and achievement by making good decisions.
Pandemic 3
review coming soon